Spiky Block
Spiky Block
Inspiration:
Introduction:
For this assignment, I decided to do a cute and weird creature. Therefore, I started to create my class blueprint and named it BP_SpikyBlock_zhuang. For the component, I added actors and box shapes to use for triggers.
After that, I started to add things in the Event Graph, here the main part of my blueprint. I added the timeline for the box and connected to the trigger box, so the spiky will go up and down by following the timeline I made. I also added the sound event and color change in the timeline.
Video playthrough:
I also made a rough game level to present the two spiky block I made.
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