Spiky Block

Spiky Block

Inspiration:

Introduction:
               For this assignment, I decided to do a cute and weird creature. Therefore, I started to create my class blueprint and named it BP_SpikyBlock_zhuang. For the component, I added actors and box shapes to use for triggers.


                  After that, I started to add things in the Event Graph, here the main part of my blueprint. I added the timeline for the box and connected to the trigger box, so the spiky will go up and down by following the timeline I made. I also added the sound event and color change in the timeline. 



Video playthrough:
                        I also made a rough game level to present the two spiky block I made.



Comments

Popular Posts